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A Model Proposal for Augmented Reality Game Creation to Incentivize Physical Activity

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Cicció Cabezas, José Antonio
Quesada Quirós, Luis

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Abstract

Obesity and a sedentary lifestyle are relevant issues in today’s society. Even though different resources can be used to approach this problem, technology provides endless possibilities to fight against this problem. This article presents the results of a model to create augmented reality games where goals are achieved by doing physical activity (moving between different places). In order to evaluate the model, a prototype was built and presented to 50 participants. The results obtained indicated that an important percentage of the interviewees were attracted to the idea of playing a game to increase their physical activity.

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Gamification, Augmented reality, Health, Fitness, Mobile Applications, Game design

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http://www.scitepress.org/PublicationsDetail.aspx?ID=SblMyq5qVpk=&t=1

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