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Adult perception toward videogames and physical activity using Pokémon GO

dc.creatorMadrigal Pana, Johnny
dc.creatorGómez Figueroa, Julio Alejandro
dc.creatorMoncada Jiménez, José
dc.date.accessioned2025-10-02T20:17:00Z
dc.date.issued2019-06-10
dc.description.abstractObjective: The purpose of the study was to determine perception of videogames and the use Pokémon Go in Costa Rica. Materials and Methods: A national representative sample (n = 1059) of adults aged 18 years and older was chosen to complete a face-to-face survey on videogame perceptions and the use of Pokémon Go. Statistical analyses included 95% confidence intervals (95% CI) around the estimate, multiple regression, cluster, and factor analysis. Results: The 85.2% of the population (n = 866) were familiar with videogames, especially those in the 18- to 29-year age group (96.3%) and college education (94.8%). Perceptions about videogames were negative (Addictive = 89.6%, Violence = 75.5%, Bad for health = 51.3%) and positive (Stimulate mental abilities = 59.6%, Relaxing = 55.2%, Improve family communication = 49.4%); and 28.4% perceived that people without responsibilities played videogames. Perceptions were different by age group and educational level. Age and gender were significant predictors of attitudes toward videogame playing. Pokémon Go was played by 3.9% of those respondents who knew or had heard about videogames, who reported spending 6.7 h/week (95% CI = 3.9–9.5) playing the game, walking 24.7 km (95% CI = 12.5–36.9), and covering 70.4 km (95% CI = 45.3–95.5) by other transportation means. Conclusions: Positive and negative perceptions toward videogames mediated by age and education level were found in a Costa Rican sample. Age and gender predicted attitudes toward videogame playing. A small number of participants played Pokémon Go, which might suggest that this videogame was not engaging in this population.
dc.description.procedenceUCR::Vicerrectoría de Investigación::Unidades de Investigación::Ciencias Sociales::Centro de Investigación en Ciencias del Movimiento Humano (CIMOHU)
dc.description.procedenceUCR::Vicerrectoría de Docencia::Ciencias Sociales::Facultad de Educación::Escuela de Educación Física
dc.identifier.doihttps://doi.org/10.1089/g4h.2018.0100
dc.identifier.issn2161-783X
dc.identifier.issn2167-7856
dc.identifier.urihttps://hdl.handle.net/10669/102906
dc.language.isoeng
dc.rightsacceso restringido
dc.sourceGames for Health Journal, 8(3)
dc.subjectvideo games
dc.subjectvideogames
dc.subjectphysical activity
dc.subjectexercise
dc.subjectadults
dc.subjectattitudes
dc.subjectperceptions
dc.subjectCosta Rica
dc.titleAdult perception toward videogames and physical activity using Pokémon GO
dc.typeartículo original

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