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Supporting User Awareness Using Smart Device-Based Notifications
(2016)
This paper provides an overview of a doctoral research project which
focuses in developing a framework to allow smart device-based notifications to
provide user awareness. Notifications are mechanisms by which the user’s ...
Ubiquitous Notification Mechanism to Provide User Awareness
(2016)
Awareness could be defined as the knowledge that the user has of a particular activity, either individual or collaborative. Good awareness mechanisms provide information to the user at the right time so that s/he can know ...
Tool UTAUT Applied to Measure Interaction Experience with NAO Robot
(2019-06-27)
This research described the utilization of the Unified Theory of Acceptance and Use of Technology (UTAUT) to evaluate a high-level interactive scenario of using Nao Robot in the role of co-presenting in an educative context. ...
Comparing written and voice captured responses of the user experience questionnaire (UEQ)
(2022-03)
Standardized questionnaires are widely used instruments to evaluate UX and their capture mechanism has been implemented in written form, either on paper or in digital format. This study aims to determine if the UX evaluations ...
Supporting phobia treatment with virtual reality: systematic desensitization using oculus rift
(2017)
An irrational fear is called a phobia. Cognitive therapy teaches patients
how to respond to triggering stimuli, by relaxing their mind and entering a state of
reduced anxiety. Some of these methods depend on patient’s ...
Social Robotics Guidelines
(2019-08-19)
Human interactions are affected by society's norms and cultural criteria. Individuals expect certain behaviors from other people, who have an obligation to act according to the expected behavior in the cultural and social ...
Using Non-Traditional Interfaces to Support Physical Therapy for Knee Strengthening
(2016)
Physical therapy consists mainly in the execution of
rehabilitation processes that aim to help overcome injuries, as
well as develop, maintain, or restore maximum body movement.
Knee rehabilitation is one kind of physical ...
Creating a protocol for collaborative mobile applications for kids between 4 and 6 years old
(2015)
One of the basic requirements in education is to prepare students for participation in an information society in which knowledge will be the most important resource for development. Computer-Supported Collaborative Learning ...
Sistema de gestión y manejo de reuniones para una sala de reunión inteligente basado en la ocupación real y sincronizado con el sistema Meeting Room Booking System
(2019)
Este documento propone la creación de una sala de reuniones inteligente, mediante la incorporación de un sensor infrarrojo pasivo (PIR) para la detección de movimiento, el cual reacciona ante la luz infrarroja emitida por ...
Standardized Questionnaires for User Experience Evaluation: A Systematic Literature Review
(2019)
Standardized questionnaires are one of the methods used to evaluate User Experience
(UX). Standardized questionnaires are composed of an invariable group of questions that users
answer themselves after using a product ...