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Sign Language Recognition Using Leap Motion
(2015-12-01)
Several million people around the world use signs as their main mean of communication. The advances in technologies to recognize such signs will make possible the computer supported interpretation of sign languages. There ...
Ubiquitous Notification Mechanism to Provide User Awareness
(2016)
Awareness could be defined as the knowledge that the user has of a particular activity, either individual or collaborative. Good awareness mechanisms provide information to the user at the right time so that s/he can know ...
Comparing written and voice captured responses of the user experience questionnaire (UEQ)
(2022-03)
Standardized questionnaires are widely used instruments to evaluate UX and their capture mechanism has been implemented in written form, either on paper or in digital format. This study aims to determine if the UX evaluations ...
Supporting phobia treatment with virtual reality: systematic desensitization using oculus rift
(2017)
An irrational fear is called a phobia. Cognitive therapy teaches patients
how to respond to triggering stimuli, by relaxing their mind and entering a state of
reduced anxiety. Some of these methods depend on patient’s ...
Using Non-Traditional Interfaces to Support Physical Therapy for Knee Strengthening
(2016)
Physical therapy consists mainly in the execution of
rehabilitation processes that aim to help overcome injuries, as
well as develop, maintain, or restore maximum body movement.
Knee rehabilitation is one kind of physical ...
Standardized Questionnaires for User Experience Evaluation: A Systematic Literature Review
(2019)
Standardized questionnaires are one of the methods used to evaluate User Experience
(UX). Standardized questionnaires are composed of an invariable group of questions that users
answer themselves after using a product ...
Web accessibility for people with reduced mobility: A case study using eye tracking
(2016)
Traditional web interfaces often rely on keyboard/mouse input to work. This characteristic forces people with reduced mobility to adapt or do not use the applications at all. This paper proposes a prototype to increase web ...
Development and Evaluation of Augmented Object Prototypes for Notifications in Collaborative Writing Environments
(2016)
In Ubiquitous Computing, augmented objects refer to those elements of
the real world which have been provided with computational capabilities to meet a
specific need. Meanwhile, Collaborative Writing Environments (CWE) ...
A Gesture-Based Interaction Approach for Manipulating Augmented Objects Using Leap Motion
(2015-11)
Ambient Intelligence and Ubiquitous Computing are carrying the world to a reality where almost every object interacts with the environment, either via sensors or actuators, and users must learn how to interact with such ...
Troyoculus: An Augmented Reality System to Improve Reading Capabilities of Night-Blind People
(2015-11)
Our goal in this project was to develop an augmented reality system, called Troyoculus, to help night-blind people improve their reading capabilities. We developed two prototypes, one based on Oculus Rift and other based ...