dc.creator | Hidalgo Céspedes, Jeisson | |
dc.creator | Marín Raventós, Gabriela | |
dc.creator | Lara Villagrán, Vladimir | |
dc.date.accessioned | 2018-01-18T15:05:42Z | |
dc.date.available | 2018-01-18T15:05:42Z | |
dc.date.issued | 2016-10 | |
dc.identifier.citation | http://ieeexplore.ieee.org/document/7757692/ | |
dc.identifier.isbn | 978-1-5090-1791-1 | |
dc.identifier.isbn | 978-1-5090-1790-4 | |
dc.identifier.uri | https://hdl.handle.net/10669/73875 | |
dc.description.abstract | Program visualizations help students understand
the runtime behavior of other programs. They are educational
tools to complement lectures or replace inefficient static
drawings. A recent survey found 46 program visualizations
developed from 1979 to 2012 reported that their effectiveness is
unclear. They also evaluated learner engagement strategies
implemented by visualization systems, but other learning
principles were not considered. Learning principles are potential
key factors in the success of program visualization as learning
tools.
In this paper, we identified 16 principles that may contribute
to the effectiveness of a learning tool based on Vygotsky’s
learning theory. We hypothesize that some of these principles
could be supported by incorporating visual concrete allegories
and gamification. We conducted a literature review to know if
these principles are supported by existing solutions. We found six
new systems between 2012 and 2015. Very few systems consider a
learning theory as theoretical framework. Only two out the 16
learning principles are supported by existing visualizations. All
systems use unconnected visual metaphors, two use concrete
visual metaphors, and one implemented a gamification principle.
We expect that using concrete visual allegories and gamification
in future program visualizations will significantly improve their
effectiveness | es_ES |
dc.description.sponsorship | Centro de Investigaciones en Tecnologías de la Información y Comunicación/[]/CITIC/Costa Rica | es_ES |
dc.description.sponsorship | Escuela de Ciencias de la Computación e Informática/[]/ECCI/Costa Rica | es_ES |
dc.description.sponsorship | Universidad de Costa Rica/[]/UCR/Costa Rica | es_ES |
dc.description.sponsorship | Ministerio de Ciencia Tecnología y Telecomunicaciones de Costa Rica/[]/MICITT/Costa Rica | es_ES |
dc.language.iso | en_US | es_ES |
dc.source | Frontiers in Education Conference (FIE).United States:IEEE | es_ES |
dc.subject | Program visualization | es_ES |
dc.subject | Learning theory | es_ES |
dc.subject | Constructivism | es_ES |
dc.subject | Visual metaphor | es_ES |
dc.subject | Visual allegory | es_ES |
dc.subject | Gamification | es_ES |
dc.title | Learning principles in program visualizations: a systematic literature review | es_ES |
dc.type | contribución de congreso | |
dc.identifier.doi | 10.1109/FIE.2016.7757692 | |
dc.description.procedence | UCR::Vicerrectoría de Investigación::Unidades de Investigación::Ingeniería::Centro de Investigaciones en Tecnologías de Información y Comunicación (CITIC) | es_ES |