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Experiencias en la implementación de feedback en juegos serios con objetos activos en actividades educativas basadas en IT
Experiences in implementing feedback in serious games with active objects in IT-based educational activities
(2023-07)
Este trabajo presenta la experiencia del desarrollo de un proyecto de investigación orientado a trabajar con juegos serios basados en IT con objetos activos y analizar el impacto de la integración del feedback sobre estos ...
Analyzing experiences of using effective feedback in the ESL classroom through the use of digital technologies
(2020-06-26)
This article of systematic literature review presents the analysis of a series of experiences that use
effective feedback in educational activities through the use and integration of digital technologies,
specifically, ...
A systematic literature review of methodologies used for the design of serious games. A comparative analysis
(2020-06-26)
This article of systematic literature review presents the analysis of a series of methodological proposals,
suggested for the design of educational video games. Nine different methodologies are analyzed. As part of the ...