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Scheduling of events through notifications in mobile devices
(2019-08)
It is very common to interact with notifications every day with our mobile devices. Notifications have advantages and disadvantages. They bring information for the user, but they are also interruptions. In this study, the ...
Analyzing experiences of using effective feedback in the ESL classroom through the use of digital technologies
(2020-06-26)
This article of systematic literature review presents the analysis of a series of experiences that use
effective feedback in educational activities through the use and integration of digital technologies,
specifically, ...
Social Robotics Guidelines
(2019-08-19)
Human interactions are affected by society's norms and cultural criteria. Individuals expect certain behaviors from other people, who have an obligation to act according to the expected behavior in the cultural and social ...
Aplicación del nivel 1 estándar ASVS de OWASP: un caso de estudio
(2016-04)
Este caso de estudio explora la aplicabilidad del nivel 1 del estándar para verificación de la seguridad de aplicaciones de OWASP en el contexto de una aplicación web de la industria financiera. Dos analistas de calidad ...
Evaluating Virtual and Local Pepper Presence in the Role of Communicator Interacting with Another Human Presenter at a Vocational Fair of Computer Sciences
(2022-06-16)
This paper proposes the evaluation of the local and remote interaction of a Pepper Robot and a human presenter answering questions from high-school students at the Universidad de Costa Rica’s vocational fair. The interactions ...
Lineamientos para crear herramientas que permitan a los niños de preescolar programar robots
(2021)
Al diseñar una aplicación orientada a niños, se enfrenta un importante reto, ya que los niños son una población con habilidades, preferencias y necesidades diferentes al “usuario medio”, y estas van cambiando conforme el ...
A systematic literature review of methodologies used for the design of serious games. A comparative analysis
(2020-06-26)
This article of systematic literature review presents the analysis of a series of methodological proposals,
suggested for the design of educational video games. Nine different methodologies are analyzed. As part of the ...