Search
Now showing items 1-10 of 32
Ubiquitous Notification Mechanism to Provide User Awareness
(2016)
Awareness could be defined as the knowledge that the user has of a particular activity, either individual or collaborative. Good awareness mechanisms provide information to the user at the right time so that s/he can know ...
Creating a protocol for collaborative mobile applications for kids between 4 and 6 years old
(2015)
One of the basic requirements in education is to prepare students for participation in an information society in which knowledge will be the most important resource for development. Computer-Supported Collaborative Learning ...
Designing Tools that Allows Children in the Early Childhood to Program Robots
(2017)
This paper describes the design and evaluation process of two mobile programming assistance tools that allow children in the early childhood to develop programs and execute them using robots. The tools are called TITIBOTS ...
Tool UTAUT Applied to Measure Interaction Experience with NAO Robot
(2019-06-27)
This research described the utilization of the Unified Theory of Acceptance and Use of Technology (UTAUT) to evaluate a high-level interactive scenario of using Nao Robot in the role of co-presenting in an educative context. ...
Using Non-Traditional Interfaces to Support Physical Therapy for Knee Strengthening
(2016)
Physical therapy consists mainly in the execution of
rehabilitation processes that aim to help overcome injuries, as
well as develop, maintain, or restore maximum body movement.
Knee rehabilitation is one kind of physical ...
Supporting phobia treatment with virtual reality: systematic desensitization using oculus rift
(2017)
An irrational fear is called a phobia. Cognitive therapy teaches patients
how to respond to triggering stimuli, by relaxing their mind and entering a state of
reduced anxiety. Some of these methods depend on patient’s ...
Social Robotics Guidelines
(2019-08-19)
Human interactions are affected by society's norms and cultural criteria. Individuals expect certain behaviors from other people, who have an obligation to act according to the expected behavior in the cultural and social ...
Supporting User Awareness Using Smart Device-Based Notifications
(2016)
This paper provides an overview of a doctoral research project which
focuses in developing a framework to allow smart device-based notifications to
provide user awareness. Notifications are mechanisms by which the user’s ...
Standardized Questionnaires for User Experience Evaluation: A Systematic Literature Review
(2019)
Standardized questionnaires are one of the methods used to evaluate User Experience
(UX). Standardized questionnaires are composed of an invariable group of questions that users
answer themselves after using a product ...
User Experience in Communication and Collaboration Platforms: A Comparative Study Including Discord, Microsoft Teams, and Zoom
(2022-03)
Due to the measures imposed to prevent the spread of the virus during the COVID-19 pandemic, how education and work communications are carried have changed. An increase in video conferencing and meeting applications is ...