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Tool UTAUT Applied to Measure Interaction Experience with NAO Robot
(2019-06-27)
This research described the utilization of the Unified Theory of Acceptance and Use of Technology (UTAUT) to evaluate a high-level interactive scenario of using Nao Robot in the role of co-presenting in an educative context. ...
Automatic recognition of the American sign language fingerspelling alphabet to assist people living with speech or hearing impairments
(2017-03-22)
Sign languages are natural languages used mostly by deaf and hard of hearing people. Different development opportunities for people with these disabilities are limited because of communication problems. The advances in ...
Creating a protocol for collaborative mobile applications for kids between 4 and 6 years old
(2015)
One of the basic requirements in education is to prepare students for participation in an information society in which knowledge will be the most important resource for development. Computer-Supported Collaborative Learning ...
A Gesture-Based Interaction Approach for Manipulating Augmented Objects Using Leap Motion
(2015-11)
Ambient Intelligence and Ubiquitous Computing are carrying the world to a reality where almost every object interacts with the environment, either via sensors or actuators, and users must learn how to interact with such ...
Creating TUIs Using RFID Sensors—A Case Study Based on the Literacy Process of Children with Down Syndrome
(2015)
Teaching children with intellectual disabilities is a big challenge for most parents and educators. Special education teachers use learning strategies to develop and enhance motivation for complex learning tasks. Literacy ...
A Virtual Repository of Learning Objects to Support Literacy of SEN Children
(2015-01)
Literacy development is an essential process for special education needs children. Otherwise, they will have additional difficulties in their daily life activities and hence their social inclusion. It is a big challenge ...
Troyoculus: An Augmented Reality System to Improve Reading Capabilities of Night-Blind People
(2015-11)
Our goal in this project was to develop an augmented reality system, called Troyoculus, to help night-blind people improve their reading capabilities. We developed two prototypes, one based on Oculus Rift and other based ...
MODEBOTS: Environment for Programming Robots for Children Between the Ages of 4 and 6
(2015-08)
Learning how to program in early age helps children to develop some capabilities as logical thinking, problem solving, and creativity. Incorporating robotics in programming children can help to learn in a concrete and funny ...
Creación de una herramienta colaborativa para el aprendizaje de la programación que incentive la colaboración en niños con edades comprendidas entre 4 y 6 años
(2016-07-31)
La presente investigación se enfoca en la creación de una herramienta colaborativa para el aprendizaje de la programación, llamada TITIBOTS Colab, que incentiva la colaboración en niños de la primera infancia, con edades ...
Alexa vs. Siri vs. Cortana vs. Google Assistant: A Comparison of Speech-Based Natural User Interfaces
(2017-07-17)
Natural User Interfaces (NUI) are supposed to be used by humans in a very logic way. However, the run to deploy Speech-based NUIs by the industry has had a large impact on the naturality of such interfaces. This paper ...