Computación e informática
URI permanente para esta colección
Examinar
Examinando Computación e informática por Materia "372.358 Tecnología"
Mostrando 1 - 3 de 3
Resultados por página
Opciones de ordenación
Ítem Creating a protocol for collaborative mobile applications for kids between 4 and 6 years old(2015) Ramírez Benavides, Kryscia Daviana; García, Franklin; Guerrero Blanco, Luis AlbertoOne of the basic requirements in education is to prepare students for participation in an information society in which knowledge will be the most important resource for development. Computer-Supported Collaborative Learning is one of the most promising approaches to enhance the learning process with the help of information and communication technology. At the same time, advances in technology and mobile devices in the last decade have increased the number of educational institutions adopting mobile tools in the learning process. This paper describes the design and implementation of a protocol for a collaborative mobile application. TITIBOTS Colab is a programming environment for kids between 4 and 6 years old. During the implementation of TITIBOTS Colab, while creating a working version of the protocol, our team found that all messages defined in the design worked properly in order to provide the communication rules for the client and server applications.Ítem Designing Tools that Allows Children in the Early Childhood to Program Robots(2017) Ramírez Benavides, Kryscia Daviana; López Herrera, Gustavo; Guerrero Blanco, Luis AlbertoThis paper describes the design and evaluation process of two mobile programming assistance tools that allow children in the early childhood to develop programs and execute them using robots. The tools are called TITIBOTS and TITIBOTS Colab which incorporates collaboration. The tools have icon-based interfaces and integrate visual programming, robotics, and mobile devices as one tool. The main issues and lessons learned during the design process are described. The methodology used in this project was User-Centered Design (UCD) process. The tools were developed and evaluated applying participatory-design, experience prototyping, and usability testing. The final product are two simple, intuitive, and easy to use tools, for children between 4 and 6 years old. The results were promising: children liked the applications and were willing to continue using it to program robots for solving specific tasks.Ítem MODEBOTS: Environment for Programming Robots for Children Between the Ages of 4 and 6(2015-08) Ramírez Benavides, Kryscia Daviana; Guerrero Blanco, Luis AlbertoLearning how to program in early age helps children to develop some capabilities as logical thinking, problem solving, and creativity. Incorporating robotics in programming children can help to learn in a concrete and funny way, collaborating with each other. The research project presented in this paper describes the first prototype that implements a programming environment for robots using mobile devices, for children in early childhood—4 to 6 years old. This prototype is fully functional and allows Bluetooth communication one by one. We expect that our research will contribute to human–computer interface field, providing a new nontraditional interface to support the learning process of programming in preschoolers.