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dc.creatorSandí Delgado, Juan Carlos
dc.creatorBazán, Patricia Alejandra
dc.date.accessioned2020-07-01T14:51:42Z
dc.date.available2020-07-01T14:51:42Z
dc.date.issued2020-06-26
dc.identifier.citationhttp://end-educationconference.org/wp-content/uploads/2020/06/END2020_Proceedings.pdfes_ES
dc.identifier.isbn978-989-54815-2-1
dc.identifier.issn2184-044X
dc.identifier.issn2184-1489
dc.identifier.urihttp://hdl.handle.net/10669/81244
dc.description.abstractThis article of systematic literature review presents the analysis of a series of methodological proposals, suggested for the design of educational video games. Nine different methodologies are analyzed. As part of the analysis, criteria are defined to describe and compare them, linked with the possibilities they have for the design of serious games. Criteria include: requirements elicitation and specification, pedagogical intention, pedagogical and ludic objectives definition, educational level and target public, roles identification, feedback type, user experiences analysis, objectives and methodologies validation. Main results indicate the following. 1) It is of vital importance, in the initial phase of a methodology design to incorporate the requirements elicitation and specification, as well as to define and assign roles of the different parties involved in the game production, all of this jointly and by consensus. 2) The definition of pedagogical objectives is closely related to the context use and it is important that it be done in the initial stage and then asses the game quality in the final stage. 3) It is important to incorporate the definition of pedagogical elements in the design. They will be helpful to assess the efficiency, learning and the user experience in relation with the interaction with the game. In addition, these pedagogical elements will facilitate the development of a quantitative record of learning to know the process and its quality by the user. It is concluded that the set of methodologies analyzed provide information in regards to the considerations when proposing a methodology for the design of a serious games. As a future work, there will be a methodological proposal, which will facilitate the integration of the aspects identified through the revision of the methodologies analyzed to guide systematically the design process of a serious game, specifically targeted to the teaching of digital competencies.es_ES
dc.description.sponsorshipThe research was partially funded by the Office of International Affairs and External Cooperation of the University of Costa Rica (UCR), Costa Rica.es_ES
dc.language.isoen_USes_ES
dc.sourceInternational Conference on Education and New Developments 2020 - Páginas: 358-362es_ES
dc.subjectSerious gamees_ES
dc.subjectSerious games designes_ES
dc.subjectMethodologieses_ES
dc.subjectComparative analysises_ES
dc.subjectHigher educationes_ES
dc.titleA systematic literature review of methodologies used for the design of serious games. A comparative analysises_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.description.procedenceUCR::Sedes Regionales::Sede del Atlántico::Recinto de Guápileses_ES


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