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dc.creatorCicció Cabezas, José Antonio
dc.creatorQuesada Quirós, Luis
dc.date.accessioned2018-04-19T18:20:20Z
dc.date.available2018-04-19T18:20:20Z
dc.date.issued2017
dc.identifier.citationhttp://www.scitepress.org/PublicationsDetail.aspx?ID=SblMyq5qVpk=&t=1es_ES
dc.identifier.isbn978-989-758-213-4
dc.identifier.urihttp://hdl.handle.net/10669/74493
dc.description.abstractObesity and a sedentary lifestyle are relevant issues in today’s society. Even though different resources can be used to approach this problem, technology provides endless possibilities to fight against this problem. This article presents the results of a model to create augmented reality games where goals are achieved by doing physical activity (moving between different places). In order to evaluate the model, a prototype was built and presented to 50 participants. The results obtained indicated that an important percentage of the interviewees were attracted to the idea of playing a game to increase their physical activity.es_ES
dc.language.isoen_USes_ES
dc.sourceProceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies, 252-259, 2017es_ES
dc.subjectGamificationes_ES
dc.subjectAugmented realityes_ES
dc.subjectHealthes_ES
dc.subjectFitnesses_ES
dc.subjectMobile Applicationses_ES
dc.subjectGame designes_ES
dc.titleA Model Proposal for Augmented Reality Game Creation to Incentivize Physical Activityes_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.typeObjeto de conferenciaes_ES
dc.identifier.doi10.5220/0006112102520259
dc.description.procedenceUCR::Vicerrectoría de Docencia::Ingeniería::Facultad de Ingeniería::Escuela de Ciencias de la Computación e Informáticaes_ES


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