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Learning principles in program visualizations: a systematic literature review
(2016-10)
Program visualizations help students understand
the runtime behavior of other programs. They are educational
tools to complement lectures or replace inefficient static
drawings. A recent survey found 46 program ...
MODEBOTS: Environment for Programming Robots for Children Between the Ages of 4 and 6
(2015-08)
Learning how to program in early age helps children to develop some capabilities as logical thinking, problem solving, and creativity. Incorporating robotics in programming children can help to learn in a concrete and funny ...
Building a Personalized Cancer Treatment System
(2016)
This paper reports the process by which a personalized cancer treatment system was built, following a user-centered approach. We give some background on personalized cancer treatment, the particular tumor chemosensitivity ...
A mobile application that allows children in the early childhood to program robots
(2016)
Children born in the Information Age are digital natives; this characteristic should be exploited to improve the learning process through the use of technology. This paper addresses the design, construction, and evaluation ...
Understanding notional machines through traditional teaching with conceptual contraposition and program memory tracing
(2016-08)
A correct understanding about how computers run code is mandatory in order to effectively learn to program. Lectures have historically been used in programming courses to teach how computers execute code, and students are ...
Automated Testing of Mobile Applications: A Systematic Map and Review
(2015-04)
Context: Software testing is a costly and time-consuming activity. Automated testing of mobile applications is considered complex and difficult. Indeed, several factors such as a variety of inputs (user, context, and ...
An experience with a de-identifying task to inform about privacy issues
(2016)
People tend to value their privacy, but are usually unaware
about the extent to which their personal information is exposed through
ordinary data available online. In this paper we describe an experience
in which a group ...
A user interaction bug analyzer based on image processing
(2016-08)
Mobile applications support a set of user-interaction features that are independent
of the application logic. Rotating the device, scrolling, or zooming are examples
of such features. Some bugs in mobile applications can ...
Evolution of microcontroller’s course under the influence of arduino
(2016)
This paper presents the evolution of an undergraduate microcontroller’s course that uses Arduino as its main platform. In earlier versions of the course, it focused on teaching Arduino’s framework and its interconnection ...
A Prototype Mobile Expert System for Nutritional Diagnosis
(2013)
This paper describes NUTRITION UCR, a prototype expert system for human nutritional diagnosis developed in Java on Android using a service-oriented architecture. The system runs on mobile devices and offers smart features ...