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Design and Evaluation of a Personalized Cancer Treatment System using Human-Computer Interaction Techniques
(2016)
This paper presents a case study where Human-Computer
Interaction techniques were applied in the design and evaluation of a
health system. The system consisted of a software platform that supports
personalized cancer ...
Designing Tools that Allows Children in the Early Childhood to Program Robots
(2017)
This paper describes the design and evaluation process of two mobile programming assistance tools that allow children in the early childhood to develop programs and execute them using robots. The tools are called TITIBOTS ...
Web accessibility for people with reduced mobility: A case study using eye tracking
(2016)
Traditional web interfaces often rely on keyboard/mouse input to work. This characteristic forces people with reduced mobility to adapt or do not use the applications at all. This paper proposes a prototype to increase web ...
Development and Evaluation of Augmented Object Prototypes for Notifications in Collaborative Writing Environments
(2016)
In Ubiquitous Computing, augmented objects refer to those elements of
the real world which have been provided with computational capabilities to meet a
specific need. Meanwhile, Collaborative Writing Environments (CWE) ...
Use of Emerging 3D Printing and Modeling Technologies in the Health Domain
(2016)
Three-Dimensional (3D) technologies emerged from the technological advances in manufacturing required to produce physical versions of digital models. The most attractive feature of 3D technologies is that virtual models ...
Designing a Context-Aware Smart Notifications System for Precision Agriculture
(2022-11-21)
Smart farming solutions seek to help farmers in their daily activities. Their use has shown that it is beneficial for farmers to be aware of the distinct variables affecting the production. For this reason, having alerts ...
Design and Implementation of a Software Testing Training Course
(2015)
This paper presents the design and implementation of a software testing training course for software
developers with little or no background on software testing. The design of this training course is modular, so that it ...
A Gesture-Based Interaction Approach for Manipulating Augmented Objects Using Leap Motion
(2015-11)
Ambient Intelligence and Ubiquitous Computing are carrying the world to a reality where almost every object interacts with the environment, either via sensors or actuators, and users must learn how to interact with such ...
Troyoculus: An Augmented Reality System to Improve Reading Capabilities of Night-Blind People
(2015-11)
Our goal in this project was to develop an augmented reality system, called Troyoculus, to help night-blind people improve their reading capabilities. We developed two prototypes, one based on Oculus Rift and other based ...