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Mostrando ítems 11-20 de 39
Supporting phobia treatment with virtual reality: systematic desensitization using oculus rift
(2017)
An irrational fear is called a phobia. Cognitive therapy teaches patients
how to respond to triggering stimuli, by relaxing their mind and entering a state of
reduced anxiety. Some of these methods depend on patient’s ...
Catching up with Method and Process Practice: An Industry-Informed Baseline for Researchers
(2019)
Software development methods are usually not ap-
plied by the book. Companies are under pressure to continuously
deploy software products that meet market needs and stakehold-
ers’ requests. To implement efficient and ...
Human aspects of ubiquitous computing: a study addressing willingness to use it and privacy issues
(2017)
Identifying the human aspects related to ubiquitous systems focused on people’s willingness to use them and privacy concerns was our goal. We selected two ubiquitous systems: a wearable system (Google Glass) and an embedded ...
Supporting User Awareness Using Smart Device-Based Notifications
(2016)
This paper provides an overview of a doctoral research project which
focuses in developing a framework to allow smart device-based notifications to
provide user awareness. Notifications are mechanisms by which the user’s ...
Use of Emerging 3D Printing and Modeling Technologies in the Health Domain
(2016)
Three-Dimensional (3D) technologies emerged from the technological advances in manufacturing required to produce physical versions of digital models. The most attractive feature of 3D technologies is that virtual models ...
Web accessibility for people with reduced mobility: A case study using eye tracking
(2016)
Traditional web interfaces often rely on keyboard/mouse input to work. This characteristic forces people with reduced mobility to adapt or do not use the applications at all. This paper proposes a prototype to increase web ...
User Experience in Communication and Collaboration Platforms: A Comparative Study Including Discord, Microsoft Teams, and Zoom
(2022-03)
Due to the measures imposed to prevent the spread of the virus during the COVID-19 pandemic, how education and work communications are carried have changed. An increase in video conferencing and meeting applications is ...
Alternative and augmentative communication for people with disabilities and language problems: an eye gaze tracking approach
(2016)
Alternative and augmentative communications encapsulates the use of
technology to provide communication means for people with some sort of disability.
In this paper, we present a prototype that provides both pictographic ...
Agile for Newbies: A Scrum Workshop Design and Implementation Process
(2019)
“Scrum is simple to understand but difficult to master”. This paper describes our efforts in designing and testing a 16-h Scrum workshop that provides an overview of Scrum´s core concepts. The workshop is intended for ...
Sign Language Recognition Using Leap Motion
(2015-12-01)
Several million people around the world use signs as their main mean of communication. The advances in technologies to recognize such signs will make possible the computer supported interpretation of sign languages. There ...