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Social Robotics Guidelines
(2019-08-19)
Human interactions are affected by society's norms and cultural criteria. Individuals expect certain behaviors from other people, who have an obligation to act according to the expected behavior in the cultural and social ...
Creating a protocol for collaborative mobile applications for kids between 4 and 6 years old
(2015)
One of the basic requirements in education is to prepare students for participation in an information society in which knowledge will be the most important resource for development. Computer-Supported Collaborative Learning ...
Designing Tools that Allows Children in the Early Childhood to Program Robots
(2017)
This paper describes the design and evaluation process of two mobile programming assistance tools that allow children in the early childhood to develop programs and execute them using robots. The tools are called TITIBOTS ...
Scheduling of events through notifications in mobile devices
(2019-08)
It is very common to interact with notifications every day with our mobile devices. Notifications have advantages and disadvantages. They bring information for the user, but they are also interruptions. In this study, the ...
Tool UTAUT Applied to Measure Interaction Experience with NAO Robot
(2019-06-27)
This research described the utilization of the Unified Theory of Acceptance and Use of Technology (UTAUT) to evaluate a high-level interactive scenario of using Nao Robot in the role of co-presenting in an educative context. ...
Mathematics and technological integration in the Brazilian basic education as motivation to STEM
(2015-10)
This article aims to describe actions that contemplate the use of technological resources in mathematics classes in Brazilian basic education. It is presented a case study on a class of the 5th year elementary school from ...
Lineamientos para crear herramientas que permitan a los niños de preescolar programar robots
(2021)
Al diseñar una aplicación orientada a niños, se enfrenta un importante reto, ya que los niños son una población con habilidades, preferencias y necesidades diferentes al “usuario medio”, y estas van cambiando conforme el ...
User Experience in Communication and Collaboration Platforms: A Comparative Study Including Discord, Microsoft Teams, and Zoom
(2022-03)
Due to the measures imposed to prevent the spread of the virus during the COVID-19 pandemic, how education and work communications are carried have changed. An increase in video conferencing and meeting applications is ...
Integración de tecnologías en la Educación básica de Brasil: un estudio de caso en la enseñanza de la matemática
(2016-04)
Este artículo tiene como objetivo describir las acciones que contemplan la integración de recursos tecnológicos en la enseñanza de la matemática de la educación básica brasileña presentando un caso de estudio en la escuela ...
Creación de una herramienta colaborativa para el aprendizaje de la programación que incentive la colaboración en niños con edades comprendidas entre 4 y 6 años
(2016-07-31)
La presente investigación se enfoca en la creación de una herramienta colaborativa para el aprendizaje de la programación, llamada TITIBOTS Colab, que incentiva la colaboración en niños de la primera infancia, con edades ...