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Ubiquitous Notification Mechanism to Provide User Awareness
(2016)
Awareness could be defined as the knowledge that the user has of a particular activity, either individual or collaborative. Good awareness mechanisms provide information to the user at the right time so that s/he can know ...
Supporting phobia treatment with virtual reality: systematic desensitization using oculus rift
(2017)
An irrational fear is called a phobia. Cognitive therapy teaches patients
how to respond to triggering stimuli, by relaxing their mind and entering a state of
reduced anxiety. Some of these methods depend on patient’s ...
Promoting quality e-government solutions by applying a comprehensive information assurance model: use cases for digital signature
(2016)
Information and Communication Technologies, and specifically
e-Government developments, occupy a relevant position in the
national agenda of many countries worldwide. But development of such
projects requires a careful ...
Design and Evaluation of a Personalized Cancer Treatment System using Human-Computer Interaction Techniques
(2016)
This paper presents a case study where Human-Computer
Interaction techniques were applied in the design and evaluation of a
health system. The system consisted of a software platform that supports
personalized cancer ...
Designing Tools that Allows Children in the Early Childhood to Program Robots
(2017)
This paper describes the design and evaluation process of two mobile programming assistance tools that allow children in the early childhood to develop programs and execute them using robots. The tools are called TITIBOTS ...
Applying a Verification Protocol to Evaluate the Accuracy of Functional Size Measurement Procedures: An Empirical Approach
(2016-01-05)
This paper presents a verification protocol for analyzing the source of inaccuracy in measurement activities of Function Points Analysis (FPA) and Automated Function Point (AFP). An empirical study was conducted with the ...
Web accessibility for people with reduced mobility: A case study using eye tracking
(2016)
Traditional web interfaces often rely on keyboard/mouse input to work. This characteristic forces people with reduced mobility to adapt or do not use the applications at all. This paper proposes a prototype to increase web ...
Development and Evaluation of Augmented Object Prototypes for Notifications in Collaborative Writing Environments
(2016)
In Ubiquitous Computing, augmented objects refer to those elements of
the real world which have been provided with computational capabilities to meet a
specific need. Meanwhile, Collaborative Writing Environments (CWE) ...
A Gesture-Based Interaction Approach for Manipulating Augmented Objects Using Leap Motion
(2015-11)
Ambient Intelligence and Ubiquitous Computing are carrying the world to a reality where almost every object interacts with the environment, either via sensors or actuators, and users must learn how to interact with such ...
Qbo Robot as an Educational Assistant - Participants Feedback on the Engagement Level Achieved with a Robot in the Classroom
(2019)
A non-humanoid robot is used to assist in an educational workshop of Quality Assurance and DevOps. The goal of this research was to determine the level of engagement shown by students of computer science in a presentation ...